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What i wanted to know was, when an animation is playing or when creating the animation, how do you create a camera and make it move around the animation? For example, during a battle scene, how do you make the camera go around the battle scene? Also, how do you make different camera views during an animation in autodesk 3ds max?
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First off, create a camera. The "perspective view" is used only for modeling.
There two kinds of cameras - free camera, and target camera.
The free camera has a direction, and the target camera has a target object on which it "looks".
The camera (and the target) are objects like any other objects, and can be moved and animated.
When rendering the scene, select the camera you want to use for the sequence.
Usually, you create a different animation file for each "shot", and then combine them.
If the shots overlap you can use the same file, but render each shot separately, and then combine them.
3ds max contains a feature called "video post" which lets you do some basic combining operations (including some basic transitions).