01-26-2011, 01:04 PM
It depends heavily on what you mean.
You can use Visual C++ to create plugins for 3ds max (Visual C++ Express 2008 is free, by the way).
You can export objects and animations from 3ds max to DirectX format, which can be used by DirectX applications (in any language you choose).
You can use Visual C++ to create plugins for 3ds max (Visual C++ Express 2008 is free, by the way).
You can export objects and animations from 3ds max to DirectX format, which can be used by DirectX applications (in any language you choose).