01-22-2011, 01:01 PM
There is no real way to do this. Instead, render separate frames of the camera doing a complete 360 rotation around the model. Make sure you output separate frames. Make a movie clip and map each frame to a keyframe in the movie clip, the insert this code:
onClipEvent(enterFrame){
this. gotoAndStop( mouse. _x / number of frames you have in the clip);
}
then make a new keyframe in your main timeline, and insert this code into frame 2:
gotoAndPlay(1);
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onClipEvent(enterFrame){
this. gotoAndStop( mouse. _x / number of frames you have in the clip);
}
then make a new keyframe in your main timeline, and insert this code into frame 2:
gotoAndPlay(1);
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